At Riot Games one of the designers reporting to me asked me a perfect question.
“You’re the newest designer on the team… How do you keep getting new features on the roadmap?”
I was surprised. I figured the other designers just liked the status quo.
Nope, apparently they’d been trying to pitch a lot of the same stuff for months – sometimes years. They had great ideas, they just didn’t know how to get buy-in from the people that policed the schedule.
Here’s what I told him:
๐ฌ๐ผ๐ ๐ป๐ฒ๐ฒ๐ฑ ๐๐ผ ๐บ๐ฎ๐ธ๐ฒ ๐ถ๐ ๐ฒ๐ฎ๐๐ถ๐ฒ๐ฟ ๐๐ผ ๐๐ฎ๐ “๐ฌ๐ฒ๐” ๐๐ต๐ฎ๐ป ๐๐ผ ๐๐ฎ๐ “๐ก๐ผ”.
Here’s the kind of pitch that doesn’t work:
“๐๐ถ๐ณ ๐๐ท๐ ๐ฎ๐ฐ๐ฅ๐ฆ ๐ช๐ด ๐ต๐ฉ๐ฆ ๐ฎ๐ฐ๐ด๐ต ๐ฑ๐ฐ๐ฑ๐ถ๐ญ๐ข๐ณ ๐ฎ๐ฐ๐ฅ๐ฆ ๐ธ๐ช๐ต๐ฉ ๐ฑ๐ญ๐ข๐บ๐ฆ๐ณ๐ด, ๐ข๐ฏ๐ฅ ๐ต๐ฉ๐ฆ๐บ ๐ฉ๐ข๐ท๐ฆ๐ฏ’๐ต ๐จ๐ฐ๐ต๐ต๐ฆ๐ฏ ๐ฏ๐ฆ๐ธ ๐ค๐ฐ๐ฏ๐ต๐ฆ๐ฏ๐ต ๐ช๐ฏ ๐ฎ๐ฐ๐ฏ๐ต๐ฉ๐ด. ๐๐ฆ’๐ท๐ฆ ๐จ๐ฐ๐ต ๐ค๐ฐ๐ฐ๐ญ ๐ช๐ฅ๐ฆ๐ข๐ด ๐ข๐ด ๐ธ๐ฆ๐ญ๐ญ, ๐ด๐ถ๐ค๐ฉ ๐ข๐ด [๐ช๐ฅ๐ฆ๐ข๐ด].”
This kind of pitch might make a producer love your idea, but probably won’t get it on the schedule. The response is, “Great idea, but we can’t do every great idea. We’re already stretched thin.”
Here’s how I pitched the same thing:
“๐๐ท๐ฆ๐ฏ ๐ต๐ฉ๐ฐ๐ถ๐จ๐ฉ ๐ช๐ต ๐ต๐ข๐ฌ๐ฆ๐ด ๐ฎ๐ถ๐ญ๐ต๐ช๐ฑ๐ญ๐ฆ ๐ฅ๐ฆ๐ด๐ช๐จ๐ฏ๐ฆ๐ณ๐ด ๐ฎ๐ฐ๐ด๐ต ๐ฐ๐ง ๐ข ๐บ๐ฆ๐ข๐ณ ๐ต๐ฐ ๐ด๐ฉ๐ช๐ฑ 3 ๐๐ท๐ ๐ค๐ฉ๐ข๐ฎ๐ฑ๐ช๐ฐ๐ฏ๐ด – ๐ช๐ต ๐ฐ๐ฏ๐ญ๐บ ๐ช๐ต ๐ต๐ข๐ฌ๐ฆ๐ด ๐ฐ๐ฏ๐ฆ ๐ฅ๐ฆ๐ด๐ช๐จ๐ฏ๐ฆ๐ณ 2 ๐ด๐ฑ๐ณ๐ช๐ฏ๐ต๐ด ๐ต๐ฐ ๐ด๐ฉ๐ช๐ฑ 3 ๐๐ท๐ ๐ค๐ฉ๐ข๐ฎ๐ฑ๐ช๐ฐ๐ฏ๐ด (๐ฃ๐ฆ๐ค๐ข๐ถ๐ด๐ฆ ๐ต๐ฉ๐ฆ ๐๐ท๐ ๐ค๐ฐ๐ฏ๐ต๐ฆ๐ฏ๐ต ๐ณ๐ฆ๐ถ๐ด๐ฆ๐ด ๐ต๐ฉ๐ฆ ๐ธ๐ฐ๐ณ๐ฌ ๐ง๐ณ๐ฐ๐ฎ ๐๐ท๐).
๐๐ง ๐บ๐ฐ๐ถ ๐ญ๐ฆ๐ต ๐ฎ๐ฆ ๐ฑ๐ถ๐ญ๐ญ ๐ซ๐ถ๐ด๐ต ๐ฐ๐ฏ๐ฆ ๐ฅ๐ฆ๐ด๐ช๐จ๐ฏ๐ฆ๐ณ ๐ฐ๐ง๐ง ๐ต๐ฉ๐ฆ “๐ฑ๐ฐ๐ญ๐ช๐ด๐ฉ๐ช๐ฏ๐จ” ๐ฑ๐ฉ๐ข๐ด๐ฆ ๐ฐ๐ง ๐๐ท๐ ๐ง๐ฐ๐ณ ๐ซ๐ถ๐ด๐ต 2 ๐ด๐ฑ๐ณ๐ช๐ฏ๐ต๐ด, ๐ธ๐ฆ’๐ฅ ๐ฅ๐ฐ๐ถ๐ฃ๐ญ๐ฆ ๐ต๐ฉ๐ฆ ๐ข๐ฎ๐ฐ๐ถ๐ฏ๐ต ๐ฐ๐ง ๐จ๐ข๐ฎ๐ฆ๐ฑ๐ญ๐ข๐บ ๐ค๐ฐ๐ฏ๐ต๐ฆ๐ฏ๐ต ๐ฐ๐ฏ ๐ฐ๐ถ๐ณ ๐ฆ๐ท๐ฆ๐ฏ๐ต ๐ฑ๐ข๐ด๐ด – ๐ข๐ฏ๐ฅ ๐จ๐ช๐ท๐ฆ ๐ฐ๐ถ๐ณ ๐ญ๐ข๐ณ๐จ๐ฆ ๐ฏ๐ถ๐ฎ๐ฃ๐ฆ๐ณ๐ด ๐ฐ๐ง ๐ฅ๐ฆ๐ฅ๐ช๐ค๐ข๐ต๐ฆ๐ฅ ๐๐ท๐ ๐ฑ๐ญ๐ข๐บ๐ฆ๐ณ๐ด ๐ข ๐ณ๐ฆ๐ข๐ด๐ฐ๐ฏ ๐ต๐ฐ ๐ฃ๐ถ๐บ ๐ช๐ต ๐ต๐ฐ๐ฐ.”
I brought a complete solution.
If you’re moving something onto a roadmap, you have to move something else off.
If the designer doesn’t figure out what to cut and why it’s a net win, the lead has to do it for them.
That’s extra work. It’s easier to say “not now” which usually turns into “never”.
But wait, there’s more!
Determining the true scope cost and tradeoffs yourself helps you identify flawed ideas before costing your boss psychic energy. It gets you thinking like a lead.
Here’s the three takeaways:
1. I pitched complete solutions, fully scoped, considering what we’d cut in order to spend the resources on this instead.
2. I focused on the upsides for our key studio initiatives and metrics, how these fun ideas for players would also help our business problems that the leads were worried about.
3. Because I was doing both, I avoided putting effort behind ideas that were off target or not feasible in the first place. I didn’t dig long at dry wells.
That’s how you make it easier to say “yes” than to say “no”.