Over the last five years every personal project I’ve worked on has been a collaboration. I expect the next five years to go the same way. Collaboration is the most fun part of design for me. You get to talk about the game or story with passionate people. You can share the thrill of solving […]
Hint: If everyone in charge of something seems to be unable to fix it, they’re probably not all incompetent. It’s probably actually a really hard problem.