Why Souls Games are Narrative-Tsunderes

Why do players who skip 30-second cutscenes in most games hungrily watch 2 hour videos explaining the lore of Hollow Knight or Elden Ring? It’s not that those 30-second cutscenes are terribly written either. Simple: “Soulsborne Storytelling” isn’t Storytelling. Its Archaeology. Think of the player as an archaeologist exploring the ruins of a lost empire. […]

How to Get Stuff Greenlit

At Riot Games one of the designers reporting to me asked me a perfect question. “You’re the newest designer on the team… How do you keep getting new features on the roadmap?” I was surprised. I figured the other designers just liked the status quo. Nope, apparently they’d been trying to pitch a lot of […]

I had just 8 hours to design a combat system

Last week, I had just 8 hours to design a combat system for a client. I’m fast, but that wasn’t enough time to design a core gameplay system. However… It was 𝘣𝘒𝘳𝘦𝘭𝘺 enough time to design 3 of them! Surprisingly, and there’s some science on this, designing 3 solutions often takes less time and mental […]

The beautiful disaster of modern Yi-Gi-Oh!

The Yu-Gi-Oh! trading cardgame’s world championships were a beautiful disaster. I’ve never seen anything like this. To understand what just happened, I need to explain what banning a card truly means to a trading cardgame, and what it implies about what’s going on the dev processes behind the scenes. Banning a card from competitive play […]

How to turn Tutorials into Rewards

Got a complex game? Have you tried turning the tutorial into a 𝐫𝐞𝐰𝐚𝐫𝐝? Curiosity is one of the strongest drivers of human motivation. It can even override rationality and survival instincts. If you put a sign on a door that says “whatever you do, DO NOT OPEN THIS DOOR” we all know people are going […]

What Jenny Nicholson, Star Wars, and Airlines teach us about Monetization.

You’ve probably seen Jenny Nicholson’s phenomenal documentary on the Star Wars Hotel. If you haven’t, consider watching it after reading this piece, as it’s a fantastic look into real-world level design, theming, gameplay, logistics, and where a sense of “value” comes from through the nerdiest lens possible. While explaining the booking experience, Jenny makes a […]