My F2P Checklist – Avoiding Obvious Disasters

Airline Pilots follow safety checklists to reduce crashes. Even for decade-long veterans can forget to do the obvious. Same thing for F2P game studios. This is my F2P Checklist I bring to every game studio when I’m analyzing their projects. It’s surprising how few studios have strong answers for each of these key boxes prepared […]

The Key to Designing Strong Monetization

Just ran a 5-hour session on how to design monetization systems. So many studios miss the beautiful reality of games: designers are alchemists. If you know what you’re doing, your designs can increase the value of your game’s goals and rewards. If something feels like it’s worth $5, then you have a lot of trouble […]

How a Killer Opening can Save a Project

The first few mintues of your game make a crazy amount of difference. Getting Over It worked because people knew what they were getting into. In the opening dev explains the point of the game and what’s about to happen. He tells you that this is a game about the frustration of starting over. You’re […]

The Key to Acing Design Tests

I haven’t yet failed a take-home design test. Might be luck, but I’ve always made it to the next round. This is my top advice: Test-readers are exhausted, so get to the point in the first sentence. Explain your deeper reasoning as a follow-up. End before the reader gets bored. ^ Like that. Every word […]