I had just 8 hours to design a combat system
Last week, I had just 8 hours to design a combat system for a client. I’m fast, but that wasn’t enough time to design a core gameplay system. However… It was 𝘣𝘢𝘳𝘦𝘭𝘺 enough time to design 3 of them! Surprisingly, and there’s some science on this, designing 3 solutions often takes less time and mental […]