How to Get Stuff Greenlit

At Riot Games one of the designers reporting to me asked me a perfect question. “You’re the newest designer on the team… How do you keep getting new features on the roadmap?” I was surprised. I figured the other designers just liked the status quo. Nope, apparently they’d been trying to pitch a lot of […]

I had just 8 hours to design a combat system

Last week, I had just 8 hours to design a combat system for a client. I’m fast, but that wasn’t enough time to design a core gameplay system. However… It was ๐˜ฃ๐˜ข๐˜ณ๐˜ฆ๐˜ญ๐˜บ enough time to design 3 of them! Surprisingly, and there’s some science on this, designing 3 solutions often takes less time and mental […]

How to turn Tutorials into Rewards

Got a complex game? Have you tried turning the tutorial into a ๐ซ๐ž๐ฐ๐š๐ซ๐? Curiosity is one of the strongest drivers of human motivation. It can even override rationality and survival instincts. If you put a sign on a door that says “whatever you do, DO NOT OPEN THIS DOOR” we all know people are going […]

How the Terminator accidentally fixed Pinball’s Big Incentive Problem

Let’s talk about the biggest incentive-alignment problem in Pinball: The ๐Œ๐ฎ๐ฅ๐ญ๐ข๐›๐š๐ฅ๐ฅ ๐Œ๐จ๐๐ž. Pinball builds escalation into its game design through the use of upgrades and special modes unlocked during play. Players accomplish objectives by making specific shots, often somewhat risky, building up to a game state change that massively increases scoring potential – and often […]

The Key to Designing Strong Monetization

Just ran a 5-hour session on how to design monetization systems. So many studios miss the beautiful reality of games: designers are alchemists. If you know what youโ€™re doing, your designs can increase the value of your gameโ€™s goals and rewards. If something feels like itโ€™s worth $5, then you have a lot of trouble […]

The Cheater’s Lens of Game Analysis

โ€œIf you were turning on one cheat to make your game much easier to beat, what would it be? This tells you a lot more about your game than anything else.โ€ Heard this from a YouTuber called Surnex, and got me thinking. In reality thereโ€™s a lot of ways to cheese the idea behind this […]