“You want to be someone that people are excited to share their ideas with.” Whenever a new designer asks me for mentorship, this is the first thing I tell them. Many people instinctively point out problems with ideas, and problems often don’t have easy solutions that can be invented in the moment. If you do […]
“How do you win a creative debate?” I got asked this once during an interview and my brain just froze. I didn’t know how to answer. I finally said, “By asking questions.” My proudest moments in development are when we make something that’s better than any of our individual visions. On Faeria, I pitched an […]
I’ve seen some people in QA, Community Management, Project Management, IT, and other vital roles at game studios be reluctant to take credit for being “game developers”. The test is simple: If we can’t develop or support the game without you, you’re a game developer. It’s that simple.
A lot of people ask about how to make travelling fun in TTRPGs. Sometimes I end up writing my thoughts on this question twice in the same day. I thought I’d repost one of my recent answers here for reference. The journey must be as fun as the rest of the adventure. A problem arises when […]