How to be a Great Collaborator

“You want to be someone that people are excited to share their ideas with.” Whenever a new designer asks me for mentorship, this is the first thing I tell them. Many people instinctively point out problems with ideas, and problems often don’t have easy solutions that can be invented in the moment. If you do […]

How Do You Win a Creative Debate?

“How do you win a creative debate?” I got asked this once during an interview and my brain just froze. I didn’t know how to answer. I finally said, “By asking questions.” My proudest moments in development are when we make something that’s better than any of our individual visions. On Faeria, I pitched an […]

Who counts as a Real Game Developer?

I’ve seen some people in QA, Community Management, Project Management, IT, and other vital roles at game studios be reluctant to take credit for being “game developers”. The test is simple: If we can’t develop or support the game without you, you’re a game developer. It’s that simple.

Making Travel Interesting in TTRPGs

A lot of people ask about how to make travelling fun in TTRPGs. Sometimes I end up writing my thoughts on this question twice in the same day. I thought I’d repost one of my recent answers here for reference. The journey must be as fun as the rest of the adventure. A problem arises when […]