Ratatouille explains the Game Industry

Ratatouille is a wonderful movie about creative work, yet people miss the central message. It’s NOT, “Anyone can cook.” Chef Gusteau’s full line: “Anyone can cook, but only the fearless can be great!” My favorite moment in the movie isn’t the critic’s reaction. It’s this exchange between the chefs Colette and Linguini. β€’ π—–π—Όπ—Ήπ—²π˜π˜π—²: I know […]

How to Get Stuff Greenlit

At Riot Games one of the designers reporting to me asked me a perfect question. “You’re the newest designer on the team… How do you keep getting new features on the roadmap?” I was surprised. I figured the other designers just liked the status quo. Nope, apparently they’d been trying to pitch a lot of […]

I had just 8 hours to design a combat system

Last week, I had just 8 hours to design a combat system for a client. I’m fast, but that wasn’t enough time to design a core gameplay system. However… It was 𝘣𝘒𝘳𝘦𝘭𝘺 enough time to design 3 of them! Surprisingly, and there’s some science on this, designing 3 solutions often takes less time and mental […]