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Dan Felder

Game Designer

Tag: game-development

Written by Dan FelderSeptember 13, 2026September 13, 2026

How to Counter the “Status Quo” Bias in Dev

When debating whether something is worth removing from your game, try flipping it first. Ask yourself “if this wasn’t in the game yet, would we be desperate to add it in?” For example, a highly controversial statement from a lead at Mojang Studios was about the iconic Creeper. He pointed out that if the Creeper […]

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