The Key to Acing Design Tests

I haven’t yet failed a take-home design test. Might be luck, but I’ve always made it to the next round. This is my top advice: Test-readers are exhausted, so get to the point in the first sentence. Explain your deeper reasoning as a follow-up. End before the reader gets bored. ^ Like that. Every word […]

The Cheater’s Lens of Game Analysis

“If you were turning on one cheat to make your game much easier to beat, what would it be? This tells you a lot more about your game than anything else.” Heard this from a YouTuber called Surnex, and got me thinking. In reality there’s a lot of ways to cheese the idea behind this […]