Welcome! Welcome back to Design 101. Last time we talked about one of the most controversial topics in game design, Complexity vs. Depth. If you missed out on that, or any of the previous articles, you’ll be able to find the table of contents at the bottom of this piece. Today we’re going to […]
Welcome! Welcome back to Design 101 If you missed the first installment, you can check it out here. Today we’re going to talk about one of the most controversial topics in game design: Complexity. Since time immemorial, arguments about this subject have raged through design teams and gamer communities alike. Does removing complexity “dumb down” […]
I just published an article on MTG Salvation, introducing a new way to play Magic: the Gathering. It’s not just a new format, it’s basically like an entirely new game you can play with the cards you already own (assuming you’re a Magic fan of course). You can read the article here.