Fixing Kylo Ren – The Force Awakens

I recently watched the new Star Wars film for the first time since its global premiere. I remembered being favorably impressed despite its awkward conclusion at Starkiller Base. However, I also remember leaving the theater thinking, “Kylo Ren is going to get a LOT of hate.” As funny as it is to see Kylo Ren […]

Design Assassination

There’s a saying in writing for long-running series that you should only kill off a significant character if that character’s death creates more potential for stories than that character’s life. Design space in games ripe for expansions should be treated in a similar way. For example, let’s say you make an ability that lets you […]