Why Souls Games are Narrative-Tsunderes

Why do players who skip 30-second cutscenes in most games hungrily watch 2 hour videos explaining the lore of Hollow Knight or Elden Ring? It’s not that those 30-second cutscenes are terribly written either. Simple: “Soulsborne Storytelling” isn’t Storytelling. Its Archaeology. Think of the player as an archaeologist exploring the ruins of a lost empire. […]

How to Get Stuff Greenlit

At Riot Games one of the designers reporting to me asked me a perfect question. “You’re the newest designer on the team… How do you keep getting new features on the roadmap?” I was surprised. I figured the other designers just liked the status quo. Nope, apparently they’d been trying to pitch a lot of […]

I had just 8 hours to design a combat system

Last week, I had just 8 hours to design a combat system for a client. I’m fast, but that wasn’t enough time to design a core gameplay system. However… It was 𝘣𝘢𝘳𝘦𝘭𝘺 enough time to design 3 of them! Surprisingly, and there’s some science on this, designing 3 solutions often takes less time and mental […]

The beautiful disaster of modern Yi-Gi-Oh!

The Yu-Gi-Oh! trading cardgame’s world championships were a beautiful disaster. I’ve never seen anything like this. To understand what just happened, I need to explain what banning a card truly means to a trading cardgame, and what it implies about what’s going on the dev processes behind the scenes. Banning a card from competitive play […]

The Key to Designing Strong Monetization

Just ran a 5-hour session on how to design monetization systems. So many studios miss the beautiful reality of games: designers are alchemists. If you know what you’re doing, your designs can increase the value of your game’s goals and rewards. If something feels like it’s worth $5, then you have a lot of trouble […]

The Cheater’s Lens of Game Analysis

“If you were turning on one cheat to make your game much easier to beat, what would it be? This tells you a lot more about your game than anything else.” Heard this from a YouTuber called Surnex, and got me thinking. In reality there’s a lot of ways to cheese the idea behind this […]