Bringing your World to Life – GM’s Guide
Today I talk about how to make a setting feel truly alive to your players. You can check it out here.
Today I talk about how to make a setting feel truly alive to your players. You can check it out here.
Game Description Title: Wallet Rogues Player Count: 2 Estimated Play Time: 2 Minutes Recommended Ages: 5 and Up Gameplay and Theme: You are a dashing rogue with a razor wit and a lust for gold. The local thieves guild is running a competition to see who can acquire a fortune first. It’s down to you […]
Game Description Title: Wallet Detectives Player Count: 1-1,000,000 (any number works, though best with 3-6) Estimated Play Time: 1 hour Recommended Ages: 12 and Up Gameplay and Theme: You and your friends take on the role of detectives in a classically styled mystery. Work together with your friends or go it alone to figure out […]
Game Description Title: Wallet Warriors Player Count: 2 with one copy. More copies can support more players in both team-based and battle royale alternate modes. Estimated Play Time: 10 Minutes Recommended Ages: 8 and Up Gameplay and Theme: Combines the thrill of building your own fantasy army with a fast-paced mind game. Players place cards […]
I’m going to be releasing pitch videos and rule documents for three new games some time in the next 24 hours.
It’s an amazing feeling when you’re inspired. You have a rush of motivation, you love your ideas, everything seems to fit together perfectly. Anyone can create great work when they’re inspired. What do you do the rest of the time? One of the biggest issues isn’t just how to solve a particular problem in a […]
I finally did it. I designed a new adventure live on the podcast and walked through all the reasoning behind it as I pulled it together. You can check out the full episode here.