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Dan Felder

Game Designer

Month: December 2017

Written by Dan FelderDecember 31, 2017December 31, 2017

Designing for Mastery – The Case for Annoying Checkpoints

Dark Souls has one of the most annoying checkpoint patterns in any popular videogame. Even the developers seem to agree, as later games in the series have changed the pattern noticeably. The “soulsborn” or “soul-like” genre is just coming into its own, as games imitating the formula that started years ago are finally hitting digital […]

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