We run through the rest of world 1 in Jonathan Blow’s landmark masterpiece. We also discover my favorite puzzle in any puzzle game ever.
Hostile Takeover, the ultimate game of card evaluation I’m working on with Reuben Covington, is almost ready for widespread play. New Years resolution to get a publicly releasable game ready each month is still alive! Check back in a day or two for the game.
Link Here: http://danfelder.libsyn.com/ I’ve mentioned before that I came into game design because I feel it’s possibly the most powerful medium for creating incredible story experiences. A large part of this is how a player gets a chance to LIVE an adventure, not just listen to someone else describe someone else’s adventure. One thing I’ve […]
Recently I made a post dissecting the confusing and misleading parts of Mark Rosewater’s podcast on Choices vs. Options. Now I want to talk about the important idea in the podcast that I believe got obscured. Many game designers try to give players as much control over the game as possible. Let’s explore a rules […]
Mark Rosewater recently made a podcast explaining the differences between Choices and Options in his design terminology, and arguing for why he feels Choices are superior. I predict we’ll be dealing with the confusion from this podcast in the MTG design community for a while. Rosewater starts by defining Choices vs. Options in a useful way. […]
It’s Braid. The indie masterpiece that made the genre. Explore what makes it so intelligently designed.
The GM’s Guide returns with an episode on one of my favorite topics, Story Structure. We dive into what makes for an excellent series of events for an adventure and why. No, it’s not the hero’s journey. This event structure is fluid, flexible and based entirely in a few simple psychological principles. It just works, […]