Enter the dungeon! How do you suggest flight in a top-down game? How do you teach mechanics without a single instruction? Why are maps, compasses and boomerangs in so many 3D zelda games for no real reason? Let’s dig in.
Enter the dungeon! How do you suggest flight in a top-down game? How do you teach mechanics without a single instruction? Why are maps, compasses and boomerangs in so many 3D zelda games for no real reason? Let’s dig in.