Intelligent Design – Castlevania (Part 3)

Why are enemies we breezed past in the first level so hard here?! No more waiting around, in this stage you’ve got to MOVE to survive. Today we dive into the ingenious design of Castlevania’s first momentum-based stage.

 

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s