Why are enemies we breezed past in the first level so hard here?! No more waiting around, in this stage you’ve got to MOVE to survive. Today we dive into the ingenious design of Castlevania’s first momentum-based stage.
Why are enemies we breezed past in the first level so hard here?! No more waiting around, in this stage you’ve got to MOVE to survive. Today we dive into the ingenious design of Castlevania’s first momentum-based stage.