How to Increase “Net Fun”

Let’s talk about “Net Fun” in PvP games. If your game is only fun when you win, you have a big problem. Matchmaking can’t fix this. Given a 50% win rate, Humans still feel the impact of losses more intensely than we feel the benefit of gains (thanks “loss aversion”). I think about it like […]

How to Solve the “Feel-Dumb” Moment

Here’s how we solved a huge problem that led to players feeling dumb, frustrated, and mad at themselves… When they should have been mad at us. Faeria is a unique strategy cardgame where players build the board they play on each match. Most of your focus is on the cards you’re playing, but you also […]

When to use 4 Options instead of 3

Want to know why games like Clash Royale offer 4 choices at a time, when 3 appears to be a standard? Last time I talked about why Slay the Spire, Hades, and many more games offer only 3 options at a time and got a great response, so I’m back for more. I explained how […]