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Dan Felder

Game Designer

Tag: rpg

Written by Dan FelderJune 13, 2026June 14, 2026

What System Design is about (and why AI is weirdly bad at it)

Many people tend to assume system design is about algorithms, spreadsheets, data, and math – and so it should be perfect for AI-based solutions. In reality, systems design is much more about figuring out how to present incentives to a player in an intuitive and sustainable way, identify the emergent consequences of how mechanics and […]

Written by Dan FelderMay 24, 2026May 24, 2026

How we Designed my Favorite Card in Hearthstone

When working on Rise of Shadows at Blizzard Entertainment we had an extra slot for a mage Epic, and not much time left to experiment. I knew a lot of mage players loved playing a bunch of spells in one turn, using mage’s cost-discounting effects to turn 1-cost and 2-cost cards into free flurries of […]

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