The beautiful disaster of modern Yi-Gi-Oh!

The Yu-Gi-Oh! trading cardgame’s world championships were a beautiful disaster. I’ve never seen anything like this. To understand what just happened, I need to explain what banning a card truly means to a trading cardgame, and what it implies about what’s going on the dev processes behind the scenes. Banning a card from competitive play […]

How to Increase “Net Fun”

Let’s talk about “Net Fun” in PvP games. If your game is only fun when you win, you have a big problem. Matchmaking can’t fix this. Given a 50% win rate, Humans still feel the impact of losses more intensely than we feel the benefit of gains (thanks “loss aversion”). I think about it like […]