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Dan Felder

Game Designer

Tag: design-blueprint

Written by Dan FelderNovember 1, 2026November 2, 2026

Dungeons in Detail – Using Goal-Blueprints to Murder the Blank Page

About 6 years ago I ran more than 57 tabletop RPG sessions in 3 months – while working full time as a senior game designer. Nearly all of it was original content. My goal was to challenge myself to learn how to design and iterate faster. By improving the speed at which we can make […]

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