When to offer 2, 5, or 8 options

A while ago, I talked about why so many games offer 3 options to players making a decision. I also wrote about when to use 4. Today I’m going to quickly cover 2, 5, and 8. 2 options is best used for thematic contrasts like good/evil or war/peace binaries – but in the context of […]

The “Draw-Forward” Formula

Do you know the “Draw-Forward” Formula? It’s one of the most useful tools for helping players 𝐟𝐞𝐞𝐥 𝐬𝐦𝐚𝐫𝐭. You can use it in almost any genre where players make build, gear, or loadout choices. It works extra-well in Roguelikes. When we make strategic choices in games, we’re looking for the best value. However, we’re bad […]