Skip to content
  • About

Dan Felder

Game Designer

Tag: card-game

Written by Dan FelderJune 18, 2026

Why Devs fight to preserve Irrelevant Options (and how to fix it)

A few days ago I posted here about the Machine Guarding technique. I talked about how this idea from industrial manufacturing helped our team solve one of the game’s peristent annoyances, and how it was a huge win that had no meaningful downside. It’s as close to “strictly better” an improvement as you can get. […]

Written by Dan FelderMay 24, 2026May 24, 2026

How we Designed my Favorite Card in Hearthstone

When working on Rise of Shadows at Blizzard Entertainment we had an extra slot for a mage Epic, and not much time left to experiment. I knew a lot of mage players loved playing a bunch of spells in one turn, using mage’s cost-discounting effects to turn 1-cost and 2-cost cards into free flurries of […]

Blog at WordPress.com.
  • Subscribe Subscribed
    • Dan Felder
    • Join 26 other subscribers
    • Already have a WordPress.com account? Log in now.
    • Dan Felder
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar