When to offer 2, 5, or 8 options

A while ago, I talked about why so many games offer 3 options to players making a decision. I also wrote about when to use 4. Today I’m going to quickly cover 2, 5, and 8. 2 options is best used for thematic contrasts like good/evil or war/peace binaries – but in the context of […]

When to use 4 Options instead of 3

Want to know why games like Clash Royale offer 4 choices at a time, when 3 appears to be a standard? Last time I talked about why Slay the Spire, Hades, and many more games offer only 3 options at a time and got a great response, so I’m back for more. I explained how […]