Dissecting Puzzle Memes

We all see these “intelligence tests” whizzing around facebook. Naturally they’re puzzles designed to make you feel smart, like many good puzzles in games are. You feel smart, so you share the puzzle. I design puzzles as part of my job, so I thought I’d dig into the design of a recent one that showed […]

Make the Correct Mistake

Likely the most important thing to understand about design is that there’s no such thing as a universally bad design choice. You might be wondering, “Really? What about if your mechanic makes your audience panicked, paranoid and wanting to run away from the computer?” Congratulations, sounds like you’ve created the next great horror game. Design choices are […]

Listen Here or on iTunes. I feel naked. Stripping off the layers of secrecy that surround a campaign is like pulling back the curtain in OZ. Gone is the great and powerful wizard, the architect of civilizations. Meet the armless, legless man with a crayon in his mouth. Ravenshadow daunts me. It’s my favorite campaign, […]

Michael Bay D&D – Written Thoughts

Podcast Still Here: click to go listen. I’ve wrapped up my recent world-building evening contract, so I have free time once more. Naturally that means diving right back into making podcasts about RPGs. By the way, I’m looking for other experienced GMs with great ideas who’d like to guest on the podcast. If that’s you, shoot […]

Wallet Rogues

Game Description Title: Wallet Rogues Player Count: 2 Estimated Play Time: 2 Minutes Recommended Ages: 5 and Up Gameplay and Theme: You are a dashing rogue with a razor wit and a lust for gold. The local thieves guild is running a competition to see who can acquire a fortune first. It’s down to you […]

Wallet Detectives

Game Description Title: Wallet Detectives Player Count: 1-1,000,000 (any number works, though best with 3-6) Estimated Play Time: 1 hour Recommended Ages: 12 and Up Gameplay and Theme: You and your friends take on the role of detectives in a classically styled mystery. Work together with your friends or go it alone to figure out […]