The Dungeon Master’s Guide – A New Podcast

Hey everyone, I’ve decided to start a second weekly podcast in addition to my Remaking Magic series with Reuben Covington. This one will feature Tabletop RPGs, which are basically the fruit fly science of game design. You can build and test hours of content so quickly, it’s an amazing place to improve your craft. If […]

Game Design Challenge – COMPLETE

The success of Undertale has gotten the gaming community talking about alternatives to solving problems with violence. Considering the legacy of point and click adventure games, visual novels, puzzle games, comedy titles (like Stanley Parable), experiences such as Journey and Flower and more – it seems like a strange epiphany to have here. It’s still […]

Design 101 – Emotional Alignment

Welcome! Welcome back to Design 101. Last time we talked about how the same simple Event Structure supports thousands of great games. If you missed out any of the previous articles, you’ll be able to find the archives at the bottom of this piece. Today we’re going to be talking about Emotional Alignment. This concept […]

Design 101 – Emotional Alignment

My latest Design 101 article was just published, and featured, on Gamasutra. If you aren’t regularly reading that site, you definitely should. It’s one of the best in the industry when it comes to keeping up with game design and development.

Design 101: The Structure of Fun

Welcome! Welcome back to Design 101. Last time we talked about one of the most controversial topics in game design, Complexity vs. Depth. If you missed out on that, or any of the previous articles, you’ll be able to find the table of contents at the bottom of this piece.   Today we’re going to […]

Design 101: Complexity vs. Depth

Welcome! Welcome back to Design 101 If you missed the first installment, you can check it out here. Today we’re going to talk about one of the most controversial topics in game design: Complexity. Since time immemorial, arguments about this subject have raged through design teams and gamer communities alike. Does removing complexity “dumb down” […]

Gaming Beyond the Veil

The Call “Hey Dan, are you in town?” Asked Ian. “I am actually.” “Great. I need a game. I need a game bad.” “Cool. I’d like to do some sort of mini-campaign. I’d rather not do a one-shot, I’ve done a million of those, but something more like a three-episode campaign would be neat.” “Excellent. […]

Design 101: Design Goals

Welcome! Hi, welcome to Design 101. Like many people in the industry, I get asked a lot of questions about game design. Sometimes it’s from friends, sometimes it’s from their kids, sometimes it’s even from new students of my former teachers. Lately I’ve been answering a lot of the same questions over and over again, […]

Improving Rock, Paper, Scissors

So, I run design teams as a hobby. It started in college, a way to simulate the professional production environments and practice our skills. We used to sink 30 hours a week into designing various board games, card games, tabletop rpgs and more. Now I’m in the industry and working professionally, but I still love […]