Intelligent Design – Castlevania

Two weekly podcasts on game design and monthly articles? Nowhere near enough. I’ve just launched my new youtube series Intelligent Design. Here we dig into a truly great game and analyze what makes it so intelligently designed. I’m recording an Undertale series with my friend Gabe, but that’s still in editing. No need to wait […]

DMG 3 – Creating Awesome NPCs

The third episode of my increasingly-inaccurately-labeled weekly podcast is out! Yep, that’s three episodes in three days. I’m sure I’ll settle into a more steady rhythm soon. In any case you can check it out here.

Podcast Feed is Live

After an epic struggle with severe food poisoning, I’ve finally gotten time to set up my podcast feed. I’ll be posting episodes of the Dungeon Master’s Guide, where I talk about applying game design techniques to the challenge of creating an incredible RPG adventure. Now with online hosting! So you won’t have to download future […]

Quick Update

The first episode of the Dungeon Master’s Guide is up on Remaking Magic’s hosting. This weekend I also recorded the raw footage of the first five episodes of a new youtube series with my friend Gabe. We’ll be playing great videogames and talking about their design. It’s awesome. The first episode should be up sometime early next […]

The Dungeon Master’s Guide – A New Podcast

Hey everyone, I’ve decided to start a second weekly podcast in addition to my Remaking Magic series with Reuben Covington. This one will feature Tabletop RPGs, which are basically the fruit fly science of game design. You can build and test hours of content so quickly, it’s an amazing place to improve your craft. If […]

Game Design Challenge – COMPLETE

The success of Undertale has gotten the gaming community talking about alternatives to solving problems with violence. Considering the legacy of point and click adventure games, visual novels, puzzle games, comedy titles (like Stanley Parable), experiences such as Journey and Flower and more – it seems like a strange epiphany to have here. It’s still […]

Design 101 – Emotional Alignment

Welcome! Welcome back to Design 101. Last time we talked about how the same simple Event Structure supports thousands of great games. If you missed out any of the previous articles, you’ll be able to find the archives at the bottom of this piece. Today we’re going to be talking about Emotional Alignment. This concept […]

Design 101 – Emotional Alignment

My latest Design 101 article was just published, and featured, on Gamasutra. If you aren’t regularly reading that site, you definitely should. It’s one of the best in the industry when it comes to keeping up with game design and development.