Design “Philosophy” is Weird

Among the game devs that I mentor, it’s never the seniors that ask me the headache-causing questions. It’s the college students. Often they’re sending me some thought-provoking article or paper on the “nature of games as a medium”. These pieces get so far away from how I view design in general and art as a […]

How to Sell Ideas to your Boss

Having great ideas is nice, it just doesn’t matter unless you can sell them to the decision-makers. As you gain skills as a designer, you’re more likely to know better than the people you report to. Often you’ll be reporting to someone who hasn’t thought deeply about your problem space, or isn’t a designer at […]