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Dan Felder

Game Designer

Tag: strategy-game

Written by Dan FelderJune 18, 2026

Why Devs fight to preserve Irrelevant Options (and how to fix it)

A few days ago I posted here about the Machine Guarding technique. I talked about how this idea from industrial manufacturing helped our team solve one of the game’s peristent annoyances, and how it was a huge win that had no meaningful downside. It’s as close to “strictly better” an improvement as you can get. […]

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