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Dan Felder

Game Designer

Tag: pokemon

Written by Dan FelderAugust 28, 2026August 28, 2026

Too Weak to Waste – The True Consumable Problem

Counter-intuitively, a common reason that players are afraid to waste consumable items is that the items are too weak – not too strong. Devs often reduce the impact of consumables so players will be less afraid to waste them, or out of game balance concerns so they can ensure players can overcome all of a […]

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