How to turn Tutorials into Rewards

Got a complex game? Have you tried turning the tutorial into a 𝐫𝐞𝐰𝐚𝐫𝐝? Curiosity is one of the strongest drivers of human motivation. It can even override rationality and survival instincts. If you put a sign on a door that says “whatever you do, DO NOT OPEN THIS DOOR” we all know people are going […]

Using the Mission/Boundary Goal Framework

I’ve thrown out “Easy to learn, but hard to master.” Goals like this are all over the industry, and they just aren’t useful. This is the kind of goal I use instead. Here’s why this is so much better: Let’s say you’ve thought of an interesting new mechanic for your Roguelike; such as letting players […]