How to Counter the “Status Quo” Bias in Dev

When debating whether something is worth removing from your game, try flipping it first. Ask yourself “if this wasn’t in the game yet, would we be desperate to add it in?” For example, a highly controversial statement from a lead at Mojang Studios was about the iconic Creeper. He pointed out that if the Creeper […]

How to Solve the “Feel-Dumb” Moment

Here’s how we solved a huge problem that led to players feeling dumb, frustrated, and mad at themselves… When they should have been mad at us. Faeria is a unique strategy cardgame where players build the board they play on each match. Most of your focus is on the cards you’re playing, but you also […]