Skip to content
  • About

Dan Felder

Game Designer

Tag: dan-felder

Written by Dan FelderJune 13, 2026June 14, 2026

What System Design is about (and why AI is weirdly bad at it)

Many people tend to assume system design is about algorithms, spreadsheets, data, and math – and so it should be perfect for AI-based solutions. In reality, systems design is much more about figuring out how to present incentives to a player in an intuitive and sustainable way, identify the emergent consequences of how mechanics and […]

Written by Dan FelderMarch 31, 2026April 1, 2026

The Numerolgy of Choices: Why 3 Options is Standard

Want to know why so many games offer just 3 choices at a time? Slay the Spire with card picks, Hades with its boons, and many more default to just 3 options to pick from. Why? Here’s why: It’s baked into our brain chemistry. There’s also specific reasons to use 2, 4, 5, or 8. […]

Blog at WordPress.com.
  • Subscribe Subscribed
    • Dan Felder
    • Join 25 other subscribers
    • Already have a WordPress.com account? Log in now.
    • Dan Felder
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar