The “Draw-Forward” Formula

Do you know the “Draw-Forward” Formula? It’s one of the most useful tools for helping players 𝐟𝐞𝐞𝐥 𝐬𝐦𝐚𝐫𝐭. You can use it in almost any genre where players make build, gear, or loadout choices. It works extra-well in Roguelikes. When we make strategic choices in games, we’re looking for the best value. However, we’re bad […]

When to use 4 Options instead of 3

Want to know why games like Clash Royale offer 4 choices at a time, when 3 appears to be a standard? Last time I talked about why Slay the Spire, Hades, and many more games offer only 3 options at a time and got a great response, so I’m back for more. I explained how […]