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Dan Felder

Game Designer

Tag: chess

Written by Dan FelderJune 13, 2026June 14, 2026

What System Design is about (and why AI is weirdly bad at it)

Many people tend to assume system design is about algorithms, spreadsheets, data, and math – and so it should be perfect for AI-based solutions. In reality, systems design is much more about figuring out how to present incentives to a player in an intuitive and sustainable way, identify the emergent consequences of how mechanics and […]

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