I’ve been hired as a Game Designer on Hearthstone

At the end of the month I’ll be starting my new job as a Game Designer on Hearthstone. I’d love to talk about the excellent design tests I took in the process, but I can’t. Instead, I’ll show you a little something I brought of my own volition to my interivew. I was thinking about […]

It either matters or it doesn’t

People often ask me why I tend to use “she” and other female pronouns when talking about players in my design articles. The answer is the same as when people ask me about my views on replacing classically male characters with female remakes, or other examples of gender representation. Here it is: Either gender representation […]

Why I love collaboration

Over the last five years every personal project I’ve worked on has been a collaboration. I expect the next five years to go the same way. Collaboration is the most fun part of design for me. You get to talk about the game or story with passionate people. You can share the thrill of solving […]

How to Know the Unknowable

There’s a simple technique to figuring out stuff that people usually get incredibly wrong. Here’s how it works. Let’s say I give you a complex question with a bunch of moving parts and unknown factors. For example, “Is it feasible to create an original pokemon-style game with an additional mmo-like quest system, using a team of 7 […]