I Was Wrong, I Didn’t Know That

One of the hardest phrases for a lot of people, myself included, to say is “I was wrong”. Closely followed by, “I didn’t know that” or, “I don’t know”. I’ve often found myself making excuses or not wanting to admit a mistake, or even feeling a completely irrational sense of resentment when someone ends up […]

Mixed Martial Arts – Free Print and Play

Mixed Martial Arts is a shuffle-building head to head fighting game. It’s a love letter to one of my favorite games growing up, Star Wars – Epic Duels. The rules can be taught in under 5 minutes (I usually teach them in less than 2) and games are lightning fast. There’s also a wealth of […]

Different isn’t Enough

A lot of designers, writers and artists I work with often have an impulse to do things differently. Differently than what? Differently than whatever is normally done of course. Why? Because it’s more creative! Imagine applying this thinking to fields where success and failure are more clear and objective. Why are you trying to cure this […]

The GM’s Guide 6 – Why High Difficulty is Awesome

It’s up! High Difficulty is the sonic screwdriver of RPG design. While not technically necessary, it does SO many things, comes with SO many advantages to make your games extremely difficult that I can barely imagine a running a game without it. You can listen to it here. Or subscribe on iTunes. Subscribing makes the […]

Delayed Podacast

A surge of crunch time at work unfortunately prevented me from recording Episode 6 of the GM’s Guide until today. After I run an errand or two I’m going to sit down and get podcasting. Sorry for the delay. I’ll be recording episodes in advance this weekend to prevent this happening in the future.

The DM’s Guide is on iTunes!

The people have spoken, they desireth the DM’s guide podcast on iTunes. As a kind and merciful dungeonmaster, I have provided. However, I did have to change the name to “The GM’s Guide” for two reasons. First, because this podcast really is applicable to any RPG and even a lot of games beyond it. GM […]