The Real Problem With Star Wars 7

Hating on The Force Awakens has seen a new surge with South Park comically blaming the film for all of 2016’s problems. Critics accuse the film of just being poorly repackaged nostalgia moments from A New Hope, while supporters insist the movie is a well made film that works on its own. Where does this […]

The Elegant Brilliance of Super Mario Run

Super Mario Run charged out on December 15th, three days ago as of this writing. While its sales have skyrocketed as we’d expect, the game is currently suffering a shocking 2.5 star rating. However, these low ratings mask a brilliant game. While players rightly complain about the monetization structure, always-online requirements, and other issues surrounding the […]

How to never have a balance problem

It’s very easy to make a game that never has a balance problem. I’ve done it multiple times. Heck, even back in college a team and I worked together to make a whole pen and paper RPG called Wanderlust that was so balanced the strongest characters you could create in it were only 8% more […]

Fixing Kylo Ren – The Force Awakens

I recently watched the new Star Wars film for the first time since its global premiere. I remembered being favorably impressed despite its awkward conclusion at Starkiller Base. However, I also remember leaving the theater thinking, “Kylo Ren is going to get a LOT of hate.” As funny as it is to see Kylo Ren […]

Design Assassination

There’s a saying in writing for long-running series that you should only kill off a significant character if that character’s death creates more potential for stories than that character’s life. Design space in games ripe for expansions should be treated in a similar way. For example, let’s say you make an ability that lets you […]