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<url><loc>https://danfelder.net/2026/10/15/i-had-just-8-hours-to-design-a-combat-system/</loc><news:news><news:publication><news:name>Dan Felder</news:name><news:language>en</news:language></news:publication><news:publication_date>2026-10-15T23:36:34+00:00</news:publication_date><news:title>I had just 8 hours to design a combat system</news:title><news:keywords>gaming, games, video-games, design, game-design, rpg, game-development, ttrpg, iteration, development, feedback</news:keywords></news:news></url><url><loc>https://danfelder.net/2026/10/15/the-beautiful-disaster-of-modern-yi-gi-oh/</loc><news:news><news:publication><news:name>Dan Felder</news:name><news:language>en</news:language></news:publication><news:publication_date>2026-10-15T21:05:06+00:00</news:publication_date><news:title>The beautiful disaster of modern Yi-Gi-Oh!</news:title><news:keywords>gaming, games, game-design, board-games, review, reviews, card-games, pvp, tcg-design, card-game-design, fighting-games, yu-gi-oh</news:keywords></news:news></url></urlset>
